
Lakeside Games is an independent studio building simulation games you can lose yourself in: a persistent political world that advances every hour, a 3D transit builder that imports real cities, an election-campaign game, a 19th-century grand-strategy world, and a Venice of tides and canals.
You start as one politician in a live world of hundreds. The world takes a turn every hour, around the clock: campaign funds move, bills pass, markets clear, races get called. Log off for a day and you come back to a different country.
Start in the State House and climb through the governorship and Congress to the presidency, or win a seat in one of seven other parliaments: the United Kingdom, Germany, Ireland, Japan, China, Nigeria, and Brazil. Or skip the ballot and build an empire instead: found corporations, issue bonds, trade currencies, and fight for control of whole industries. The offices above and below you are held by other players, competing with a simulated cast of over a thousand politicians.



A transit builder for people who love real cities. MetroForge renders ten American cities in 3D from OpenStreetMap footprints with true building heights: Manhattan's canyons, Chicago's Loop, Cleveland's lakefront, all at their actual scale.
Lay subway lines through the streets that exist, place stations where the density is, and let the demand model tell you whether anyone would actually ride. The full game is a native desktop client for Windows, macOS, and Linux; a free browser demo lets you try Cleveland first.



Pick a campaign and run it week by week. Electioneer covers 34 real elections across the United States, the United Kingdom, France, Germany, Canada, and Australia, from Reagan and Thatcher to the 2024 rematch. Each one starts from its real polling and plays out its real story beats: the debate stumble, the October surprise, the late swing.
You manage the money, the staff, and eleven actions a week. American presidential duels, British multiparty brawls, and French two-round runoffs all demand different plans. Lose Pennsylvania and you will feel it.


A whole century of history in your hands, opening in 1836. Take a great power (Britain, France, Russia, or a nation you would rather see rise) and run all of it at once: an industrial economy of grain, coal, iron and steel; a parliament of reformers and reactionaries; and armies and ironclads that redraw the map.
Prices move on a single world market, provinces industrialize or fall behind, and every other great power is playing the same game against you. Raise tariffs, pass the reform before the street passes it for you, plant a claim on a neighbour, and decide whether the century is remembered as yours.



A Venice. Not the Venice. Cut canals from the rivers and let the sea pour in, then raise a stilt-city across the tidal flats. The tide is the clock, the economy, and the antagonist all at once: it feeds you at low water and floods you at high.
Run boats hauling fish, salt, sand and Murano glass, dredge the silt before it seals your canals, and read the tide table before you build into the risk. Storms raise the sea for good and drown the districts you got wrong. Consecrate the basilica to win the lagoon.


